Version 0.12.0


News in version 0.12.0

1) You can now choose from multiple candidates when hiring officials and priests.

So far, only one candidate has been found and immediately hired for the position. If he did not comply, he had to be released and the search started again. Now two different candidates are always found, from which it is possible to choose, or to continue searching for others. For now, the selection can be decided according to age, for officials additionally according to religion and for a priest according to ability (a number in the range of 1–100). Later there will be more things based on which the candidate can be selected.

2) You can now choose between lighter and heavier punishment for the offenses of serfs.

Until now, it was only possible to punish the serf or to ignore the offense. It is now possible to choose between a harsher punishment, a lighter punishment and ignore. A heavier punishment will reduce the serf's contentment more, but will also reduce his susceptibility to further offenses. A larger fine also means more income.

3) Serfs can now take up various crafts, from which they pay so called variable rents to the lord.

Crafts have not yet been incorporated into the game in any way. Serfs who do not have a peasant holding, but only a cottage or small house, can now take up various crafts (baker, butcher, blacksmith, carpenter), from which they pay special taxes. So far, they are calculated in a very simplified way, where every craftsman pays the so-called variable rents in December, which so far have a fixed value and do not take into account the actual content and scope of the craft activity.

4) Serfs without a homestead (indwellers) can now die, defect from the manor, and convert.

Death, defection, and religious conversion have so far only been evaluated for serfs with holding their wives. This was not the case with unsettled serfs (indwellers), so they remained immortal until assigned a homestead. They are now subject to the same rules as settled serfs.

5) When purchasing a homestead, the serf does not pay the entire amount, but only the earnest payment, and the rest is paid in yearly installments.

Until now, the purchase of a homestead was too simplified and the serf paid the entire amount at once. Now, in accordance with historical reality, they only pay the so-called earnest payment at once and pay the rest in yearly installments. They are always collected in January, when the so-called annual courts take place in individual places. However, the issue of purchased and unpurchased homesteads still needs a lot of work.

6) When an event is postponed, the notification will disappear and will not appear again until the next month.

So far, the postpone event button only closed the popup, but the event notification still remained in the notification bar. Closing the popup is now done with a cross, while the postpone button now actually postpones the event until the next month and the notification disappears from the panel.

7) In the first post-war years, candidates for priest are worse than in later times.

The selection of parish priests did not yet reflect the fact that after the Thirty Years' War there was a critical shortage of Catholic priests and it was very difficult to find a capable priest. There are now worse candidates available at the beginning of the game, and more capable ones appear over time.

8) New event: theft.

Another crime that a serf can commit and be punished for. A serf in debt is more likely to commit theft.

9) The price of the homestead is calculated according to its type and condition.

The price of a homestead, for which a serf buys it from the lord, is now not fixed, but is based on the type of homestead (peasant, cottage, house) and on its condition.

10) The help panel in the window of the meierhof has been translated to English.

11) Minor fixes and improvements.

Files

Manor 0.12.0.zip 91 MB
Dec 18, 2023

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